WildChama

All Inclusive Application for Women and LGBTQ+

All Inclusive Application for Women and LGBTQ+

All Inclusive Application for Women and LGBTQ+

All Inclusive Application for Women and LGBTQ+

WildChama

WildChama

WildChama

WildChama

Wildchama is a multifaceted mobile application aimed at women and LGBTQ+ individuals. It is designed to provide a safe, inclusive, and fun space for networking, personal growth, and entertainment that emphasizes vibrant aesthetics, interactivity, and user engagement.

Wildchama is a multifaceted mobile application aimed at women and LGBTQ+ individuals. It is designed to provide a safe, inclusive, and fun space for networking, personal growth, and entertainment that emphasizes vibrant aesthetics, interactivity, and user engagement.

Wildchama is a multifaceted mobile application aimed at women and LGBTQ+ individuals. It is designed to provide a safe, inclusive, and fun space for networking, personal growth, and entertainment that emphasizes vibrant aesthetics, interactivity, and user engagement.

Wildchama is a multifaceted mobile application aimed at women and LGBTQ+ individuals. It is designed to provide a safe, inclusive, and fun space for networking, personal growth, and entertainment that emphasizes vibrant aesthetics, interactivity, and user engagement.

Role

Role

Role

Role

UI/UX Design Intern

UI/UX Design Intern

UI/UX Design Intern

UI/UX Design Intern

Timeline

Timeline

Timeline

Timeline

4 months, 2024

4 months, 2024

4 months, 2024

4 months, 2024

Company

Company

Company

Company

Wildchama

Wildchama

Wildchama

Wildchama

Peek into the solution

Peek into the solution

Peek into the solution

Peek into the solution

Problem Statement

Problem Statement

Problem Statement

Problem Statement

How might we design an engaging and inclusive app experience that caters to the unique needs of women and LGBTQ+ individuals, while increasing user retention, enhancing interactions, and attracting the target audience?

How might we design an engaging and inclusive app experience that caters to the unique needs of women and LGBTQ+ individuals, while increasing user retention, enhancing interactions, and attracting the target audience?

How might we design an engaging and inclusive app experience that caters to the unique needs of women and LGBTQ+ individuals, while increasing user retention, enhancing interactions, and attracting the target audience?

How might we design an engaging and inclusive app experience that caters to the unique needs of women and LGBTQ+ individuals, while increasing user retention, enhancing interactions, and attracting the target audience?

Brainstorming

Brainstorming

Brainstorming

Brainstorming

How to make every interaction Fun and Interactive?

How to make every interaction Fun and Interactive?

How to make every interaction Fun and Interactive?

How to make every interaction Fun and Interactive?

With frequent brainstorming sessions with the supervisor, we came up with various different features that makes the usage of the app very interactive and engaging differentiating from traditional social networking apps.

Prioritized features based on potential to enhance engagement, retention, and inclusivity.

Posed questions like "How do friends spend time together? What are the conversation starters between people? What would people like to do on an app individually? How can we make making decisions easier with fun? How to connect people and help them date in a non-obvious way?" to generate ideas for features that resonate with the target audience.

With frequent brainstorming sessions with the supervisor, we came up with various different features that makes the usage of the app very interactive and engaging differentiating from traditional social networking apps.

Prioritized features based on potential to enhance engagement, retention, and inclusivity.

Posed questions like "How do friends spend time together? What are the conversation starters between people? What would people like to do on an app individually? How can we make making decisions easier with fun? How to connect people and help them date in a non-obvious way?" to generate ideas for features that resonate with the target audience.

With frequent brainstorming sessions with the supervisor, we came up with various different features that makes the usage of the app very interactive and engaging differentiating from traditional social networking apps.

Prioritized features based on potential to enhance engagement, retention, and inclusivity.

Posed questions like "How do friends spend time together? What are the conversation starters between people? What would people like to do on an app individually? How can we make making decisions easier with fun? How to connect people and help them date in a non-obvious way?" to generate ideas for features that resonate with the target audience.

With frequent brainstorming sessions with the supervisor, we came up with various different features that makes the usage of the app very interactive and engaging differentiating from traditional social networking apps.

Prioritized features based on potential to enhance engagement, retention, and inclusivity.

Posed questions like "How do friends spend time together? What are the conversation starters between people? What would people like to do on an app individually? How can we make making decisions easier with fun? How to connect people and help them date in a non-obvious way?" to generate ideas for features that resonate with the target audience.

Design Explorations

Design Explorations

Design Explorations

Design Explorations

Multiple design layouts were explored and evaluated. Based on user feedback and input from the manager, one design was selected as the final choice, ensuring it met both user needs and project requirements.

Multiple design layouts were explored and evaluated. Based on user feedback and input from the manager, one design was selected as the final choice, ensuring it met both user needs and project requirements.

Multiple design layouts were explored and evaluated. Based on user feedback and input from the manager, one design was selected as the final choice, ensuring it met both user needs and project requirements.

Multiple design layouts were explored and evaluated. Based on user feedback and input from the manager, one design was selected as the final choice, ensuring it met both user needs and project requirements.

Design

Design

Design

Design

Selected Design

Selected Design

Selected Design

Selected Design

Various design layouts were tried out. Out of which, 1 was selected after getting feedback from the users and the manager.

Various design layouts were tried out. Out of which, 1 was selected after getting feedback from the users and the manager.

Various design layouts were tried out. Out of which, 1 was selected after getting feedback from the users and the manager.

Various design layouts were tried out. Out of which, 1 was selected after getting feedback from the users and the manager.

Testing and Feedback

Testing and Feedback

Testing and Feedback

Testing and Feedback

Addressing the concerns discovered

Addressing the concerns discovered

Addressing the concerns discovered

Addressing the concerns discovered

Verified the usability of the key app features like interactive features, consultation services, events, aesthetics and most important having fun using the app while also making sure the app is unique from other existing applications.

Refined prototypes through multiple iterations, focusing on usability and engagement.

Iterated designs based on user feedback and daily discussions with the manager, refining the app flow and feature accessibility.

Verified the usability of the key app features like interactive features, consultation services, events, aesthetics and most important having fun using the app while also making sure the app is unique from other existing applications.

Refined prototypes through multiple iterations, focusing on usability and engagement.

Iterated designs based on user feedback and daily discussions with the manager, refining the app flow and feature accessibility.

Verified the usability of the key app features like interactive features, consultation services, events, aesthetics and most important having fun using the app while also making sure the app is unique from other existing applications.

Refined prototypes through multiple iterations, focusing on usability and engagement.

Iterated designs based on user feedback and daily discussions with the manager, refining the app flow and feature accessibility.

Verified the usability of the key app features like interactive features, consultation services, events, aesthetics and most important having fun using the app while also making sure the app is unique from other existing applications.

Refined prototypes through multiple iterations, focusing on usability and engagement.

Iterated designs based on user feedback and daily discussions with the manager, refining the app flow and feature accessibility.

Key Learnings

Key Learnings

Key Learnings

Key Learnings

Visual Aesthetics and Functional Impact

Visual Aesthetics and Functional Impact

Visual Aesthetics and Functional Impact

Visual Aesthetics and Functional Impact

Vibrant designs and playful aesthetics proved to be key in attracting the target audience. However, ensuring that these visual elements complemented functionality (rather than overshadowing it) was a critical learning point.

Vibrant designs and playful aesthetics proved to be key in attracting the target audience. However, ensuring that these visual elements complemented functionality (rather than overshadowing it) was a critical learning point.

Vibrant designs and playful aesthetics proved to be key in attracting the target audience. However, ensuring that these visual elements complemented functionality (rather than overshadowing it) was a critical learning point.

Vibrant designs and playful aesthetics proved to be key in attracting the target audience. However, ensuring that these visual elements complemented functionality (rather than overshadowing it) was a critical learning point.

Balancing Complexity and Simplicity

Balancing Complexity and Simplicity

Balancing Complexity and Simplicity

Balancing Complexity and Simplicity

Designing an app with diverse features required careful consideration to avoid overwhelming users.

This experience enhanced my ability to create intuitive flows where complex functionalities were seamlessly integrated into a simple and user-friendly interface.

Learned to prioritize tasks and group similar features into logical categories for better usability.

Designing an app with diverse features required careful consideration to avoid overwhelming users.

This experience enhanced my ability to create intuitive flows where complex functionalities were seamlessly integrated into a simple and user-friendly interface.

Learned to prioritize tasks and group similar features into logical categories for better usability.

Designing an app with diverse features required careful consideration to avoid overwhelming users.

This experience enhanced my ability to create intuitive flows where complex functionalities were seamlessly integrated into a simple and user-friendly interface.

Learned to prioritize tasks and group similar features into logical categories for better usability.

Designing an app with diverse features required careful consideration to avoid overwhelming users.

This experience enhanced my ability to create intuitive flows where complex functionalities were seamlessly integrated into a simple and user-friendly interface.

Learned to prioritize tasks and group similar features into logical categories for better usability.

Collaboration and Stakeholder Communication

Collaboration and Stakeholder Communication

Collaboration and Stakeholder Communication

Collaboration and Stakeholder Communication

Daily meetings with my manager emphasized the importance of clear and concise communication in presenting design ideas and progress.

Learned to take constructive feedback positively, iterate quickly, and deliver refined results while maintaining ownership of my work.

Daily meetings with my manager emphasized the importance of clear and concise communication in presenting design ideas and progress.

Learned to take constructive feedback positively, iterate quickly, and deliver refined results while maintaining ownership of my work.

Daily meetings with my manager emphasized the importance of clear and concise communication in presenting design ideas and progress.

Learned to take constructive feedback positively, iterate quickly, and deliver refined results while maintaining ownership of my work.

Daily meetings with my manager emphasized the importance of clear and concise communication in presenting design ideas and progress.

Learned to take constructive feedback positively, iterate quickly, and deliver refined results while maintaining ownership of my work.

The Importance of Iterative Design

The Importance of Iterative Design

The Importance of Iterative Design

The Importance of Iterative Design

Each design iteration brought the app closer to user expectations, demonstrating that frequent testing and feedback loops are essential for refining usability.

Balancing the incorporation of feedback with maintaining the overall vision taught me how to prioritize user needs while preserving the app's core identity.

Each design iteration brought the app closer to user expectations, demonstrating that frequent testing and feedback loops are essential for refining usability.

Balancing the incorporation of feedback with maintaining the overall vision taught me how to prioritize user needs while preserving the app's core identity.

Each design iteration brought the app closer to user expectations, demonstrating that frequent testing and feedback loops are essential for refining usability.

Balancing the incorporation of feedback with maintaining the overall vision taught me how to prioritize user needs while preserving the app's core identity.

Each design iteration brought the app closer to user expectations, demonstrating that frequent testing and feedback loops are essential for refining usability.

Balancing the incorporation of feedback with maintaining the overall vision taught me how to prioritize user needs while preserving the app's core identity.

Reflection

Reflection

Reflection

Reflection

Summary

Summary

Summary

Summary

The Wildchama project was a transformative experience that allowed me to grow as a designer and a professional.

This project deepened my understanding of balancing complexity with simplicity, the power of gamification, and the importance of designing with empathy for the target audience.

I also learned the importance of taking ownership of my work while collaborating effectively with stakeholders. This experience sharpened my problem-solving skills, adaptability, and ability to manage end-to-end design flows independently.

In the end, the app achieved its goal of being a fun, inclusive, and supportive platform, offering users a unique space to connect, share, and grow.

The Wildchama project was a transformative experience that allowed me to grow as a designer and a professional.

This project deepened my understanding of balancing complexity with simplicity, the power of gamification, and the importance of designing with empathy for the target audience.

I also learned the importance of taking ownership of my work while collaborating effectively with stakeholders. This experience sharpened my problem-solving skills, adaptability, and ability to manage end-to-end design flows independently.

In the end, the app achieved its goal of being a fun, inclusive, and supportive platform, offering users a unique space to connect, share, and grow.

The Wildchama project was a transformative experience that allowed me to grow as a designer and a professional.

This project deepened my understanding of balancing complexity with simplicity, the power of gamification, and the importance of designing with empathy for the target audience.

I also learned the importance of taking ownership of my work while collaborating effectively with stakeholders. This experience sharpened my problem-solving skills, adaptability, and ability to manage end-to-end design flows independently.

In the end, the app achieved its goal of being a fun, inclusive, and supportive platform, offering users a unique space to connect, share, and grow.

The Wildchama project was a transformative experience that allowed me to grow as a designer and a professional.

This project deepened my understanding of balancing complexity with simplicity, the power of gamification, and the importance of designing with empathy for the target audience.

I also learned the importance of taking ownership of my work while collaborating effectively with stakeholders. This experience sharpened my problem-solving skills, adaptability, and ability to manage end-to-end design flows independently.

In the end, the app achieved its goal of being a fun, inclusive, and supportive platform, offering users a unique space to connect, share, and grow.

Let’s connect!

Let’s connect!

Let’s connect!

Let’s connect!

Create a free website with Framer, the website builder loved by startups, designers and agencies.